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Become A Time Lord In Unity (In-Game Clock)
  • By Matthew Rukas
  • Apr 01, 2023

Ever wanted to create a day to night cycle? We'll look at the logic behind creating a 12/24 hour in-game clock, this could be used...

All The Sound Effects YOU'LL EVER NEED!
  • By Matthew Rukas
  • Apr 01, 2023

Lets create a UI check or tick box which will allow us to turn an object on and off, whether this will be for muting...

Show LOOT & ENEMIES Behind Walls (Unity URP)
  • By Matthew Rukas
  • Apr 01, 2023

Lets look at occluding objects behind walls, this is a great way to create a gameplay scenario where you can scan for loot, enemies or...

In News

Notes System V1.6 RELEASED! (Unity Asset Store)

I've just updated and released v1.6 to my "Note and Letter System" which you can find on my website here: https://www.speed-tutor.com/products/letter-note-system

The Note & Letter System is a complete template for implementing your very own letter reading system within Unity. The system allows you to interact with a 3D object in your game world and bring up a larger, UI driven version of this object for the player to read, which now includes multiple pages options. This package has 4 different types of note builder example scripts: Basic, Reverse, Custom, Custom Reverse.

➡️Note System: https://bit.ly/STNoteLetterSystem
➡️Online Documentation: https://speedtutoruk.gitbook.io/letter-and-note-system-doc/



🎁 Get OVER 160+ Scripts, Projects and premium content on my PATREON HERE:
➡️
http://bit.ly/SpeedTutorPatreon

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Category

Recent Posts

Become A Time Lord In Unity (In-Game Clock)
  • By Matthew Rukas
  • Apr 01, 2023

Ever wanted to create a day to night cycle? We'll look at the logic behind creating a 12/24 hour in-game clock, this could be used...

All The Sound Effects YOU'LL EVER NEED!
  • By Matthew Rukas
  • Apr 01, 2023

Lets create a UI check or tick box which will allow us to turn an object on and off, whether this will be for muting...

Show LOOT & ENEMIES Behind Walls (Unity URP)
  • By Matthew Rukas
  • Apr 01, 2023

Lets look at occluding objects behind walls, this is a great way to create a gameplay scenario where you can scan for loot, enemies or...